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mousE EvEnt 不起作用

函数声明了吗? Private Declare Sub mouse_event Lib "user32" (ByValdwFlags As Long, ByVal dx As Long, ByValdy As Long, ByValcButtons As Long, ByValdwExtraInfo As Long)

给你写了一个示例,你自己可以看明白的: Private Declare Sub mouse_event Lib "user32" (ByVal dwFlags As Long, ByVal dx As Long, ByVal dy As Long, ByVal cButtons As Long, ByVal dwExtraInfo As Long) Private Const MOUSEEVENTF_ABSOLU...

Set ComAPI = CreateObject("DynamicWrapper")With ComAPI .Register "user32.dll","SetCursorPos","i=ll","f=s","r=k" .Register "user32.dll","mouse_event","i=ullll","f=s","r=l"End WithWScript.Sleep 1000ComAPI.SetCursorPos 418,346WScr...

Void ?这好像是AS2.0时代的东西吧? 文件-发布设置-AS语言版本改为AS3.0,然后就可以了。 如果你上面的代码是写在时间轴里面的,那么,就不用import任何东西,因为在时间轴里面,凡是flash包内的东西,都是自动import的,不需要手动import。如...

你写的mousepressEvent是针对QWidget的 而qpushbutton是另外一个继承自QWidget的类 所以当然不会有反应了 你应该这样做 myButton : public QPushButton 然后去myButton里面重写mousepressEvent 最后在QWidget里面new myButton 这样就可以

你先模拟按下再移动 移动到目标位置后模拟放开鼠标

mouseEvent只是作为一个参数将信息封转起来传给mouseAdapter或者mouseListener里面的方法 所以当需要实现mouseAdapter或者mouseListener里面的方法时 void mouseClicked(MouseEvent e) void mousePressed(MouseEvent e) void mouseReleased(Mous...

是否是没有导入类

Public Const MOUSEEVENTF_LEFTDOWN = &H2 ' left button down Public Const MOUSEEVENTF_LEFTUP = &H4 ' left button up Public Declare Sub Sleep Lib "kernel32.dll" (ByVal dwMilliseconds As Long) Public Declare Sub mouse_event Lib "us...

常数定义错了,应该是 Public Const MOUSEEVENTF_LEFTDOWN = &H2 Public Const MOUSEEVENTF_LEFTUP = &H4 函数声明中 mouse_event 的有些ByVal后面没加空格,如果在模块中声明,应该用Public

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